[Beta] 无限加点系统 / Infinite Skill Point System 预览图

杀戮尖塔 2 (Slay the Spire 2)

[Beta] 无限加点系统 / Infinite Skill Point System

ModifiersUtility

最后更新 2026/10/04文件 391.5 KBID 3812004658

模组简介

无限加点系统 / Infinite Skill Point System 为《杀戮尖塔2》加入局内与长期成长体系的玩法模组。 战斗 → 获得点数 → 加点 → 变强。构筑属于这一局甚至跨越多局的成长路线。适合喜欢解锁新机制、高成长上限、自由调数值,以及后期把角色养成“怪物”的玩家。 局内成长 每局使用成长点 GP、精英点 EP、终极点 UP。普通、精英、首领战斗提供不同资源,可强化力量、敏捷、格挡、生命、治疗、抽牌、能量、减益、状态、卡牌重放、百分比加成、斩杀及角色专属机制。 高等级不只提高数值,也可能增加次数、扩大范围或改变规则。支持技能退款、分类重置和一键洗点。 成长工坊 点数可兑换移除卡牌、附魔、稀有牌选择、随机遗物等即时功能。已完成的兑换属于消费内容,洗点不会退款。 局外成长 / Meta Progression 默认关闭,每次开启提示平衡影响。开启后,通关各幕获得跨局永久保存的轮回点数 RP。 当前34个节点、174个等级,分四阶、五条路线:生存、攻击、卡组与资源、命运与机制、经济与远征。从基础数值发展到百分比强化、状态、资源继承、跨局奖励、额外出牌、保命及战斗规则改变。 支持购买、逐级按真实付款退款和全部重置。关闭保留 RP 和进度,暂停能力、RP 获取与购买,仍可退款、重置。永久进度独立保存在本机,不承诺云同步。 轮回点数与成长速度 三幕默认累计目标1 / 2 / 3 RP,完整三幕共3 RP,不是1+2+3=6。 自定义三幕基础目标和0–500%获取倍率,直接预览实际目标。默认基础下,100%=1/2/3,200%=2/4/6,300%=3/6/9。只影响之后的幕,不补发旧幕、不改变价格或退款。慢慢养成或快速体验,都由你决定。 高度可配置 游戏内调整普通、精英、首领战的 GP / EP / UP 奖励,升级及独立技能费用、退款比例、快捷键、语言、胜利提示、音量、局外成长开关、三幕 RP 目标、获取倍率与布局。慢成长养成或高强度爽游,自己决定。 界面与使用 局内点击成长入口或按快捷键(默认 G)。入口可拖动、吸附、折叠、隐藏。主菜单可直接进入局外成长。 局外窗口可拖动、缩放,有紧凑 / 标准 / 宽大预设、布局保存与重置,两处入口共享布局。提供搜索、路线与阶级筛选、折叠统计,不在正常游戏画面常驻大量数值。 中文 / English 游戏内即时切换跟随游戏语言、简体中文与 English。中文按官方本地化校对力量、敏捷、残影、余像、人工制品、无实体、缓冲、灾厄、活力及角色机制,尽量保持原版用语。 设计理念 核心是成长、构筑、机制组合和变强的爽快感。高阶能力应有明显质变,不为绝对平衡把机制压得保守。觉得太强,可减少奖励、降低 RP 速度或提高成本;平衡由玩家决定。 AI辅助制作 AI 参与代码、设计、排查、测试辅助、文档与迭代;作者持续参与玩法设计、实测、数值调整、排查、规划及社区反馈。公开 AI 辅助开发事实,你可按偏好决定是否使用。 兼容性与 Beta 支持标准单人、兼容原生游戏进度/战斗/修正器结构的自定义或模组单人。多人、回放、每日挑战不支持;大型玩法模组兼容性可能不同。 当前0.4.0 Beta,主要开发测试环境 Windows / STS2 v0.111.0。自动检查与用户基本实测已通过,高等级、特殊首领、复杂重放、奖励选择和模组组合仍未全量验证。 欢迎反馈 欢迎反馈 Bug、崩溃、技能、数值与成长速度、局外成长、界面、翻译、技能和角色能力创意、兼容性。附复现、版本、其他模组,并去除私人信息。作者持续查看反馈、完善系统。祝加点愉快! Infinite Skill Point System Turn victories into upgrades, within a run and across many runs. Enjoy new mechanics, high growth ceilings, configurable numbers and eventually building a powerhouse. In-Run Progression Earn GP, EP and UP from battles. Upgrade Strength, Dexterity, block, HP, healing, draw, energy, debuffs, powers, replays, percentage bonuses, executions and character mechanics. Higher ranks can expand uses and scope or change rules. Refund skills, reset categories or respec everything. Growth Workshop Exchange points for card removal, enchanting, rare-card choices, random relics and other instant rewards. Completed exchanges are consumables, excluded from respec refunds. Meta Progression Defaults OFF; every enable requires balance-impact confirmation. Act clears earn permanent Reincarnation Points (RP). The tree has 34 nodes, 174 purchasable ranks, four tiers and five routes: survival, offense, deck/resources, fate/mechanics and economy/expedition. Grow from basic bonuses into scaling, powers, inherited resources, cross-run rewards, extra plays, survival and combat-rule changes. Buy, refund ranks at actual paid costs or reset the tree. Disabling retains progress, pauses effects/earnings/purchases and allows refunds/reset. Saves are local; Steam Cloud is not promised. Your Pace, Your Settings Default cumulative targets for Acts I/II/III are 1/2/3 RP: 3 total, not 6. Customize targets and a 0–500% gain multiplier with live preview. Default-base examples: 100%=1/2/3, 200%=2/4/6, 300%=3/6/9. Changes affect future settlements; completed acts never pay twice. Prices/refunds are unchanged. Configure battle GP/EP/UP rewards, upgrade and individual skill costs, refund rate, shortcut, language, victory notifications, sound volume, Meta, RP targets/multiplier and layout. Choose gradual roguelite growth or fast, high-powered progression. Interface and Languages Use the widget or shortcut (default G); drag, snap, collapse or hide it. Open Meta from the main menu before a run. Shared layout offers dragging, resizing, three presets, saved placement/reset, search, route/tier filters and collapsible statistics, without crowding the HUD. Instantly switch game-language detection, Simplified Chinese or English. Chinese names and effects follow official localization, including powers and character mechanics. Design and AI-assisted Development Growth, builds and mechanic combinations come first; high tiers should feel transformative. Reduce rewards/RP speed or raise costs if you prefer lower power. You control balance. AI assists code, design, debugging, testing, docs and iteration. The author remains involved in gameplay design, playtesting, tuning, troubleshooting, planning and feedback. AI-assisted development is disclosed; choose according to your preferences. Compatibility, Beta and Feedback Standard and compatible Custom/Modded singleplayer using native run/combat/modifier structures are supported. Multiplayer, replays and Daily challenges are excluded; large gameplay mods may differ. Current 0.4.0 Beta is developed/tested primarily on Windows, STS2 v0.111.0. Automated checks and basic playtests do not exhaust all high ranks, bosses, replays, choices or mod combinations. Feedback welcome on bugs, crashes, balance, growth, Meta, UI, translation, skill/character ideas and compatibility. Include reproduction, versions and other mods; remove personal information. The author continues reviewing feedback and improving the system. Enjoy your builds!

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条目信息

所属游戏
杀戮尖塔 2 (Slay the Spire 2)
创意工坊 ID
3812004658
文件名
3812004658.bin
文件大小
391.5 KB
最后更新
2026/10/04
内容版本
v1791102993-f5f1320a9585edd7
作者与来源
由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。