模组简介
意图上的图标不再是笼统的「增益/减益」——直接显示出这一招实际会挂的 状态图标与层数。 ■ 它改变什么 原版意图只有一个笼统的箭头。你看到「减益」时并不知道自己要吃到什么: 原版 [减益箭头] 本模组 [流血3] [敏捷2] [易损4] 每个状态各占一个图标,横向并排,各带自己的层数。图标用的就是状态栏里那张 ——你在状态栏见过它,所以在意图上也认得。 ■ 覆盖范围 · 游戏本体的全部怪物(121 只 / 325 个招式) · 其他模组的怪物:**运行时学习**——同一招第二次出现起就能显示 (第一次遇到时显示原版箭头,这是学习型设计的固有代价) ■ 只改显示,不改任何数值与判定 不改变伤害、不改结算顺序、不改变意图结构(原版没有增减益意图的招式, 本模组不插队)。装了它,战斗结果与不装完全一致。 ■ 什么时候看不到数字 · 层数是运行期算出来的表达式(如「某值 × 回合数」)——留空,不猜 · 该状态在原版就不显示层数(如「缩小」)——只显示图标,与状态栏一致 · 图标两处都找不到(该状态没有配图)——**整体退回原版**,半套比没有更糟 · 招式被闪避/格挡/免疫时状态不会挂 —— 这是「预告得准」, 不是「预告了就会发生」 ■ 与其他模组 不需要任何前置,单独装就能跑。它只读不写,与「条带」「属性抗性」 「伤害预览」以及任何内容模组都不冲突。 ■ 联机 纯客户端显示,**不改变任何游戏数据**,标记为非玩法类模组 —— 与未安装的玩家联机不受影响。 ■ 其他 完全免费,无任何付费内容。游戏需为测试分支 v0.111.X。 ──────────────────────────────── Intent icons are no longer a generic buff / debuff arrow — they show the actual status icons and stack counts this move will apply. ■ What it changes Vanilla shows one generic arrow. You cannot tell what you are about to eat: vanilla [debuff arrow] this mod [bleed 3] [dex -2] [vulnerable 4] Each status gets its own icon, laid out side by side, each with its own stack count. The icons are the same ones from the status bar — you have already seen them, so you already read them. ■ Coverage · Every vanilla monster (121 monsters / 325 moves) · Monsters from other mods: **learned at runtime** — accurate from the second time you see a move (the very first encounter shows the vanilla arrow; that is the inherent cost of a learning design) ■ Display only — no gameplay change No damage change, no resolution-order change, no change to the intent structure. A fight plays out identically with or without this mod. ■ When no number is shown · The stack count is a runtime expression (e.g. some value times turn count) — left blank rather than guessed · The status shows no count in vanilla (e.g. Shrink) — icon only, matching the status bar · The icon cannot be found in either atlas — the **whole intent falls back to vanilla**; a half-rendered intent is worse than none · The move was dodged / blocked / made immune — this shows what the move *will* apply, not what *did* happen ■ Other mods No dependencies; works standalone. Read-only — no conflict with Gauges, Attribute Resistance, Damage Preview, or any content mod. ■ Multiplayer Purely client-side display, **changes no game data** — flagged as a non-gameplay mod, so playing with someone who lacks it is not blocked. ■ Misc Completely free. Requires the beta branch v0.111.X.
详情图片
条目信息
- 所属游戏
- 杀戮尖塔 2 (Slay the Spire 2)
- 创意工坊 ID
- 3812603147
- 文件名
- 3812603147.bin
- 文件大小
- 46.4 KB
- 最后更新
- 2026/10/05
- 内容版本
- v1791189043-2be3a51512d01352
- 作者与来源
- 由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。
