sts1经典充能球锥形光柱 STS1 Classic Orb Beam 预览图

杀戮尖塔 2 (Slay the Spire 2)

sts1经典充能球锥形光柱 STS1 Classic Orb Beam

最后更新 2026/10/04文件 13.6 KBID 3813236989

模组简介

sts1经典充能球光柱 / STS1 Classic Orb Beam 简介 / Intro 《杀戮尖塔2》的充能球触发被动时几乎没有视觉表现,而《杀戮尖塔1》里故障机器人的充能球每次触发被动都会闪过一道经典的光柱。这个 mod 把那个效果原封不动地搬了过来。 Slay the Spire 2's orbs resolve their passives with very little visual feedback, while in Slay the Spire 1 every Defect orb flared with a classic pillar of light. This mod ports that effect over as-is. 效果 / What you'll see • 每当充能球触发被动(回合结束时霜球给护挡、闪电球放电等),球身后会闪过一道光柱 • 游戏是逐个球依次触发被动的,所以光柱会一个接一个亮起 • 配色沿用《杀戮尖塔1》原版:冰球蓝光、闪电球黄绿、等离子球珊瑚橙、玻璃球淡绿 • 黑暗球为紫色,并且蓄力越高,光柱越宽越亮 • Every time an orb triggers its passive (Frost orbs granting Block at the end of your turn, Lightning orbs discharging, etc.), a pillar of light flashes behind it • The game resolves orb passives one orb at a time, so the pillars light up in sequence • Colours follow the original Slay the Spire 1 table: blue for Frost, chartreuse for Lightning, coral for Plasma, light green for Glass • Dark orbs flare violet, and the more charge they hold, the wider and brighter the pillar gets 还原度 / How faithful is it? 光柱贴图直接取自《杀戮尖塔1》本体的原版素材(combat/orbFlareOuter / orbFlareInner),并非二次绘制;外层加法混合、内芯普通混合的绘制方式,以及 0.5 秒的淡出节奏与轻微的旋转抖动,均按原版还原。 The flare textures are the original assets taken straight from Slay the Spire 1 (combat/orbFlareOuter / orbFlareInner), not redrawn. The additive outer layer with a normal-blended core, the 0.5 second fade and the slight rotation jitter all follow the original. 安装 / Installation 订阅后在游戏内 mod 列表中启用即可。 Subscribe, then enable it in the in-game mod list. 说明 / Notes 本 mod 不修改任何游戏数据,不影响存档与成就,可在 mod 列表中随时开关。 No gameplay data is modified. Saves and achievements are unaffected, and it can be toggled on or off in the mod list at any time.

详情图片

条目信息

所属游戏
杀戮尖塔 2 (Slay the Spire 2)
创意工坊 ID
3813236989
文件名
3813236989.bin
文件大小
13.6 KB
最后更新
2026/10/04
内容版本
v1791108365-430cc572a710c355
作者与来源
由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。