Monster Potions 预览图

杀戮尖塔 2 (Slay the Spire 2)

Monster Potions

Expansion

最后更新 2026/10/14文件 136.8 KBID 3819224829

模组简介

这个 mod 让怪物携带药水:药水显示在怪物头顶,图标右下角有倒计时,到设定的回合就会被喝掉。 【重要】随机携带默认关闭 需要在 BaseLib 设置里逐幕、逐房间类型手动打开(例如「第一幕 · 普通」)。打开后每只怪默认只带 1 瓶——第 2、3 瓶的概率默认是 0。也就是说默认状态下本 mod 不会主动给怪发药水,只提供下面这条联动效果。 与 Monster Relics 联动 装上 Monster Relics 后,本 mod 会把「药瓶皮套」加入它的白名单:怪物携带该遗物时,每件额外获得 2 瓶药水,多件叠加。它与上面的独立携带同时生效,互不影响。需要 Monster Relics v0.4.4 或更新:旧版没有这个接口,联动会自动关闭(游戏日志里有一行说明),独立携带不受影响。 https://steamcommunity.com/sharedfiles/filedetails/?id=3800622149 已支持 25 种药水 效果尽量沿用游戏自带的机制(原版能力,以及原版的伤害与格挡指令),而不是另写一套,所以数值与悬浮提示都和原版一致。 扔向玩家(9 种):火焰药水 · 爆炸安瓿 · 虚弱药水 · 易伤药水 · 毒药水 · 灾厄药水 · 甲虫汁 · 镣铐药水 · 缚魂药水 自己喝下(16 种):格挡药水 · 固化药水 · 瓶中船 · 力量药水 · 肌肉药水 · 敏捷药水 · 速度药水 · 异鱼之油 · 再生药水 · 流动铜液 · 铁心药水 · 马萨雷斯的赠礼 · 罐装幽灵 · 幸运补剂 · 鲜血药水 · 果汁 需要玩家资源、手牌或选牌界面的药水不会出现——它们对怪物没有合理的效果。 设置 每一幕 × 每种房间类型都有一组开关与三档概率(第 1 / 2 / 3 瓶),另有触发回合区间(默认 1~5,设成 0 表示战斗一开始就喝)、单场战斗携带者数量上限、是否允许重复药水、是否允许没有效果映射的药水。 游戏内随时可以按 Insert 打开药水面板,调整之后战斗可能出现的药水(下一次战斗生效)。 联机 所有玩家都必须安装本 mod。设置是各自电脑上的本地文件、不会自动同步,联机前请确认所有人使用完全相同的设置。 需要 BaseLib。 ---------------------------------------- Monster Potions lets monsters carry potions. Each one is drawn above the monster's head with a countdown on its icon, and is drunk on a scheduled round. IMPORTANT: random carrying is OFF by default Turn it on per act and room type in the BaseLib settings (for example "Act One · Normal"). Once a group is on, each monster carries exactly one potion - the chances for a second and third default to 0. So out of the box this mod hands out no potions of its own; it only provides the integration below. Monster Relics integration With Monster Relics installed, this mod adds the Phial Holster to its whitelist: a monster carrying that relic gains 2 extra potions per copy, stacking. It runs alongside the standalone carrying above. Requires Monster Relics v0.4.4 or newer - older builds have no such hook, so the integration switches itself off with a line in the game log, and the standalone carrying is unaffected. https://steamcommunity.com/sharedfiles/filedetails/?id=3800622149 25 potions supported Their effects reuse the game's own mechanics - vanilla powers, and the vanilla damage and block commands - rather than reimplementing them, so the numbers and the tooltips match the originals. Thrown at the players (9): Fire Potion · Explosive Ampoule · Weak Potion · Vulnerable Potion · Poison Potion · Potion of Doom · Beetle Juice · Shackling Potion · Potion of Binding Drunk by the monster itself (16): Block Potion · Fortifier · Ship in a Bottle · Strength Potion · Flex Potion · Dexterity Potion · Speed Potion · Fysh Oil · Regen Potion · Liquid Bronze · Heart of Iron · Mazaleth's Gift · Ghost in a Jar · Lucky Tonic · Blood Potion · Fruit Juice Potions that need the player's resources, their hand, or a card-selection screen are left out - they have no sensible effect on a monster. Settings Every act and room type has its own toggle and three chances (first / second / third potion), plus a trigger window (1-5 by default; 0 means it is drunk the moment the fight begins), a cap on carriers per fight, and options for duplicates and for potions with no mapped effect. Press Insert at any time to open the potion panel and choose which potions may appear; it takes effect from the next fight. Multiplayer Every player must install this mod. The settings are local files that are not synced, so make sure everyone uses exactly the same ones. Requires BaseLib.

详情图片

条目信息

所属游戏
杀戮尖塔 2 (Slay the Spire 2)
创意工坊 ID
3819224829
文件名
3819224829.bin
文件大小
136.8 KB
最后更新
2026/10/14
内容版本
v1791913668-626fa504fca4dede
作者与来源
由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。