模组简介
东尼房间 | Auto-Anthonyology: Room 1.2.1 再避战睡觉我找人弄你。 让熟悉的地图多一点未知:同一楼层内,把收益、代价和原版房间串成一段随机安排。你可能先打一场精英,再走进火堆;也可能支付金币、失去生命或接受一张诅咒,换取另一份回报。 【中英文游戏内支持】随游戏语言显示中文或英文,覆盖事件、效果说明、选项、对白和 BaseLib 设置。 • 默认70%进入原版内容池,30%进入东尼特殊事件,可在BaseLib设置中调整。 • 本幕地图生成时锁定每个节点的分流与原版房间类型;特殊池具体选项在进入时按当前状态生成。 • 原版火堆、宝箱、商人默认100%公开原图标,公开概率可调0~100%;右侧图例保留这些类型,便于规划路线。其他随机节点仍显示东尼图标。 • 原版池权重:普通战斗8、精英4、事件4、火堆3、商店2、宝箱2。按地图从低到高、同行从左到右生成;连续抽到原版普通或精英后,普通权重每次减2,原版非战斗重置,特殊池不计数。比例、权重和图标概率的修改在下一张地图生效。 • 特殊事件有1~2条随机方案,组合金币、生命、最大生命、卡牌变化、战斗及商店/火堆/宝箱。 • 同一方案避免重复金币、当前生命和最大生命词条;最大生命与当前生命可以并存。数量在范围内逐整数随机,价值统一向上取整。 • 加牌沿用当前角色/无色/诅咒卡池,支持其他模组提供的牌及东尼算法的生成效果。提前可见的卡牌可悬浮预览,预览结果随方案保存。 • 有时会出现隐藏的后续选择;必定触发时只给出简短提示。对白显示在正文,按钮专注呈现实际效果。 • 若所有初始方案的效果绝对价值之和都小于6,“平稳通过”会换成更有分量的方案,或一场普通战斗。 • 使用原版战斗与战后奖励,可抽取下一幕普通怪池,而不推进楼层或章节;保留原生战斗遗物钩子。 • 随机原版事件背景、七种开场风格、112段分类对白与原版删牌动画。先古之名、起始节点和Boss房保留原图标与原内容。 • 选项和后续结果按种子生成并保存,读档不会重新抽取。确定致死的支付会显示为不可选。 需要 BaseLib 3.4.7 或更新版本。以游戏 v0.111.0 验证;单人模式,建议新开局。正式版ID为 AutoAnthonyRoom;请停用旧的 DongniRoom 测试版,避免同时启用本地副本和工坊副本。 本模组仅提供玩法随机化,不包含游戏或BaseLib的程序集。 ----- Auto-Anthonyology: Room 1.2.1 Dodging another fight for a nap? Anthony has other plans. Turn familiar map nodes into unpredictable arrangements of rewards, costs and original rooms, all on the same floor. Defeat an Elite before visiting a Rest Site, or pay Gold, lose HP or accept a Curse in exchange for a different reward. IN-GAME CHINESE AND ENGLISH SUPPORT: events, effect descriptions, choices, dialogue and BaseLib settings follow the game's language. • Default routing: 70% vanilla content and 30% special Anthony events, adjustable in BaseLib. • Each eligible node's routing and vanilla room type are fixed when the Act map is generated. Special-event choices are generated on entry using current player state. • Vanilla Rest Sites, Treasure Rooms and Merchants reveal their native icons by default, with a configurable 0–100% reveal chance and matching legend entries for route planning. Other randomized nodes keep the Anthony icon. • Vanilla weights: normal combat 8, Elite 4, event 4, Rest Site 3, Merchant 2, Treasure 2. Map generation runs bottom to top, left to right. Each vanilla normal/Elite draw reduces normal weight by 2; vanilla non-combat resets it; special draws do not count. Routing, weights and reveal setting changes apply on the next map. • Special events offer 1–2 random arrangements combining Gold, HP, Max HP, card changes, combat and room visits. • Each arrangement avoids repeated Gold, current-HP and Max-HP effects; Max HP and current HP may coexist. Quantities use integer draws and valuations use mathematical ceiling. • Card additions use active character, Colorless and Curse pools, including modded cards and AutoAnthony-generated effects. Visible cards have native hover previews and saved definitions that match the eventual addition. • Hidden follow-up choices can appear after an arrangement. Guaranteed follow-ups receive only a brief hint. Narrative stays in the page body; choice buttons list actual effects. • If every initial arrangement has a total absolute effect value below 6, the safe-pass option becomes a larger arrangement or a normal combat. • Native encounters and combat rewards are preserved. Next-Act normal encounters can occur without advancing the floor or Act, and native combat relic hooks remain active. • Random native event artwork, seven opening styles, 112 outcome-pair dialogues and native card-removal previews. Ancient, starting and Boss icons and room contents remain original. • Choices and hidden outcomes are seeded and saved, preventing reload rerolls. Payments known to be lethal are shown but locked. Requires BaseLib 3.4.7 or newer. Tested with game v0.111.0. Single-player; start a new run. The release ID is AutoAnthonyRoom. Disable the old DongniRoom prototype and avoid enabling local and Workshop copies together. No game or BaseLib binaries are bundled.
详情图片
条目信息
- 所属游戏
- 杀戮尖塔 2 (Slay the Spire 2)
- 创意工坊 ID
- 3821990664
- 文件名
- 3821990664.bin
- 文件大小
- 169.4 KB
- 最后更新
- 2026/10/18
- 内容版本
- v1792308794-45414bc7c6208c8d
- 作者与来源
- 由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。
