模组简介
为游戏中所有的精英怪和Boss单位增加了它们的专属卡牌! 怪物卡往往有很强大的正面效果,但是也有非常恼人的负面代价作为制约。 1. 如何获取它们? 当你在游戏中击败精英怪或者Boss单位后,战后奖励将会出现一个 独立的奖励框 (里面是怪物卡)。 因为是独立奖励框,我没有对原版游戏内容做出改动(所以应该不会和其它mod有冲突),如果你在游玩过程中发现不喜欢某张牌可以跳过不拿,也不会影响你原版的常规游戏体验。 2. 我的怪物卡设计哲学: 最小化原版干扰 :在尽可能不影响玩家原版游玩的情况下(比如所有怪物卡我刻意设计的不太需要升级,不影响你敲本职业的卡),给玩家的整体游戏体验增加的多样性和随机性。 越靠后越强 :越是靠后的怪物卡,牌效越高(比如第三幕精英掉的卡就明显比前两幕的卡更强)。 3. 掉落概率设置 默认掉落概率为25%,你可以在设置界面手动调整概率。 4. 图鉴解锁 没见过的卡片将显示未解锁状态(增加点惊喜感!) 未来的计划: 这是一个长期更新的mod。 1. 所有怪物对应的卡片会根据玩家的反馈进行调整。 2. 未来随着官方发布更多的怪物我也会更新全新的怪物卡。 3. 目前我还没有为游戏里的小怪配置怪物卡,以后会的。 4. 有可能在未来设计一个全新的怪物卡系统,而不再是现在这样简单的战后掉落。 初次尝试制作mod所以肯定有很多不足之处,无论你是希望我改动某张卡牌,还是对怪物卡系统整体有什么想法都可以告诉我,我尽力去调整! Please note: The English text below is machine-translated. Adds exclusive cards for every Elite and Boss enemy in the game! Monster Cards usually offer incredibly powerful positive effects, but they are balanced by equally frustrating negative drawbacks. 1. How to obtain them? After you defeat an Elite or Boss, an independent reward box (containing Monster Cards) will appear alongside your standard post-combat rewards. Since it's a separate reward box, I haven't altered any vanilla game content (so it should be highly compatible with other mods). If you find a card you don't like, you can simply skip it—it won't affect your standard vanilla gameplay experience. 2. My Design Philosophy: Minimal Vanilla Interference: I want to add diversity and randomness to your overall experience without disrupting your normal gameplay. (For example, I intentionally designed Monster Cards so they don't need upgrades, meaning they won't compete with your class cards at Rest Sites). Progression-Based Power: The later the Act, the stronger the Monster Cards. (For example, cards dropped by Act 3 Elites are significantly more powerful than those from Acts 1 and 2). 3. Drop Rate Settings The default drop rate is 25%, but you can adjust this probability manually in the mod settings. 4. Compendium Unlocks Cards you haven't encountered yet will appear locked in the compendium (for an extra sense of surprise!). Future Plans: This is a long-term project. 1. I will balance and adjust Monster Cards based on player feedback. 2. I will add new Monster Cards as the developers introduce new enemies. 3. Currently, normal enemies do not drop Monster Cards, but this will be added in future updates. 4. I might design a completely new Monster Card system in the future, moving beyond the current simple post-combat drop mechanics. This is my first time creating a mod, so there are bound to be some rough edges. Whether you want to suggest changes to a specific card or share your overall thoughts on the Monster Card system, please let me know—I'll do my best to make adjustments!
详情图片
条目信息
- 所属游戏
- 杀戮尖塔 2 (Slay the Spire 2)
- 创意工坊 ID
- 3823820039
- 文件名
- 3823820039.bin
- 文件大小
- 46.2 MB
- 最后更新
- 2026/10/21
- 内容版本
- v1792560585-86c270884974c93a
- 作者与来源
- 由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。
