模组简介
假如所有牌变成联机牌 (What If Every Card Went Co-op?) 一句话:你的卡不再只能打敌人,也可以打给队友,或者打给自己。 《杀戮尖塔 2》里所有攻击牌都只能朝敌人扔。装上这个 MOD 后,卡牌会多一层「同心」附魔,同一张卡在合作模式里有三种用法: • 打敌人 :和原版完全一样,伤害、费用、消耗、附带的减益都不变。 • 打队友 :当成一次切磋。队友只承受一半伤害,并把这半伤的一部分变成力量;你按这半伤等量回血。 • 打自己 :自己承受这一半伤害,换来返还这张牌消耗的能量、抽等量的牌(至少 1 张),并获得少量力量。 举个具体例子 假设一张牌打出 10 点伤害: • 打敌人:敌人掉 10 血。 • 打队友:队友掉 5 血、获得 4 点力量,你回复 5 点生命。 • 打自己:自己掉 5 血、获得 2 点力量,返还 1 点能量,抽 1 张牌。 不只是攻击牌 格挡、抽牌、回能、能力、充能球、召唤物这些效果,打给队友时也会转交给对方,不是只有攻击牌能配合。 每张卡还有自己的额外效果 上面三条是通用规则,实际上很多卡打给队友或自己时还会多给东西,打敌人时也有补偿,比如: • 减益会顺带变增益 :打队友时,卡上的易伤、虚弱照样挂在队友身上,但他会额外获得等量的力量或敏捷;其他减益则两样都给。 • 专属赠品 :不少卡会额外给一张小刀、灵魂、召唤物或冰霜球,或者减费、弃牌;有些卡原本只给自己加的力量或能力,打队友时会转交给队友。 • 消耗牌不消耗 :带「消耗」的卡打队友时不进消耗堆,改去弃牌堆。 • 打敌人的补偿 :给敌人格挡的卡,换你抽牌并返还费用;星辰不再产生,改为队友获得等价的力量/敏捷/格挡;充能球和球位转给队友。 具体到某张卡是什么效果,卡面已经写好了:拿在手里悬停,会分三段显示「对其他玩家 / 对敌人 / 对自己」各自的结算结果,不用背规则。 怎么开始 开局自带遗物「同心之锤」。每场战斗结束后,可以从卡组里选 1 张卡附魔;带同心的卡拿在手里会直接显示三种目标各自的结算预览。 需要注意 • 必须安装 RitsuLib,已设为创意工坊依赖,订阅时会自动装。 • 联机时两个人的 MOD 版本和 RitsuLib 版本必须完全一致。 • 群攻和随机目标牌(共 34 张)不能附魔,避免一次打一片。 • 还在持续测试,遇到结算异常欢迎附日志反馈。 English Every card that could only hit an enemy can now hit your teammate - or yourself. In Slay the Spire 2 every attack has to point at an enemy. This mod adds a "Unity" enchantment, so the same card has three uses in co-op: • On an enemy : completely unchanged - damage, cost, Exhaust and debuffs all stay vanilla. • On your teammate : treat it as sparring. They take half the damage and turn part of it into Strength; you heal for that same amount. • On yourself : you take that half as damage, get the card's Energy back, draw that many cards (at least 1), and gain a little Strength. A concrete example Say a card deals 10 damage: • Enemy: takes 10. • Teammate: takes 5, gains 4 Strength, you heal 5. • Yourself: you take 5, gain 2 Strength, refund 1 Energy, draw 1. Not just attacks Block, draw, Energy, powers, orbs and summons transfer to your teammate too - attack cards are not the only ones that work with Unity. Per-card extras The three rules above are the baseline. Many cards do more: • Debuffs still land on your teammate, but also grant equal Strength (Vulnerable), equal Dexterity (Weak), or both for other debuffs. • Many cards hand out a bonus Shiv, Soul, summon or Frost orb, reduce costs, or discard; some buffs that normally apply to you go to your teammate instead. • Cards with Exhaust don't Exhaust when played on your teammate. • Against enemies: a card that would give the enemy Block instead lets you draw and refund Energy; Stars are no longer generated but give your teammate equivalent Strength/Dexterity/Block; orbs and orb slots go to your teammate. Hover a card in hand to see the exact result for each target - you don't have to memorise any of this. How to start You start with the Unity Hammer relic. After each combat you can enchant one card from your deck, and enchanted cards show all three outcomes while in hand. Requirements • RitsuLib is required (set as a Workshop dependency, installed automatically). • Both players must run identical versions of this mod and RitsuLib. • AoE and random-target cards (34 in total) cannot be enchanted. • Still being tested - bug reports with a log file are welcome.
详情图片
条目信息
- 所属游戏
- 杀戮尖塔 2 (Slay the Spire 2)
- 创意工坊 ID
- 3828780954
- 文件名
- 3828780954.bin
- 文件大小
- 573.8 KB
- 最后更新
- 2026/10/28
- 内容版本
- v1793185211-22cad29820b643e0
- 作者与来源
- 由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。
