模组简介
Lets you talk to the eight Ancients and the Merchant. Ancient events get a Talk option, and the shop gets a Talk button in the top right. You get three lines per visit, and what you say changes their affection (hostile / stranger / friendly / close / devoted). After the first talk they give you their keepsake, a relic that levels up as affection goes up and becomes a vow at devoted. There is a keepsake book in the settings. Ancients sometimes propose a deal, like reaching act 2 alive or not drinking potions this act. Accepted deals show up as relics, and keeping one gives affection and 50 gold. Rewards and deals given during a talk stay with the run through Save & Quit. Characters remember earlier runs. You can view and edit what they remember under Memories in the settings. Up to two new events per run: the overturned cart and an Ancient resting by the road. Ancients who like you may put one of their own relics up for sale in the shop. When a run ends, the character with the highest affection says a few words on the results screen. Easiest: sign in with a Yumina account. The first launch asks how the characters should talk; pick 'Use a Yumina account', sign in once in your browser and press Allow. Every account gets a free monthly allowance, no API key to find. Your own key works too: OpenRouter, OpenAI, Anthropic, Gemini, DeepSeek, Zhipu, SiliconFlow, Alibaba Bailian, local Ollama and more. AI lines take your current run (HP, deck, relics) into account, and you can type your own. No AI at all is fine: characters use pre-written lines and you pick from three replies. Everything else works the same. Switch any time under Mode at the top of the settings page. If an Ancient takes more than 25 seconds to answer, you can stop waiting; the line isn't spent. Requires BaseLib . Single player only. Follows your game language in all 16 languages the game supports: menus, relics, events, the written lines, and whatever the characters say. Compatible with Ancient Affection and uses its affection when installed. All art in the mod is in the game's own style. Road event paintings and keepsake icons are generated art. The settings page has a Feedback link that reaches us directly; the discussion section works too. Thanks to Yumina for open-sourcing their engine. Mod source: github.com/Cpjjason/spiretalk Engine: github.com/lovetimo0421/yumina-oss Website: yumina.io ---------------------------------------- 让八位先民和商人可以对话。先民事件里多一个「交谈」选项,商店右上角多一个「聊聊」按钮。每次见面说三句,说的话会改变好感;聊过会得到会成长的信物;先民会提约定;角色记得之前几局聊过的内容;每局最多两次路上新事件;一局结束时好感最高的那位会说几句。 最省事:第一次打开选「用 Yumina 账号」,浏览器里登录一次就能聊,每个账号每月有免费额度,不用自己找 API 密钥。也可以填自己的密钥(DeepSeek、智谱、通义、OpenRouter、本机 Ollama 等),或者不用 AI,说写好的台词。 需要 BaseLib。只支持单人。跟随游戏语言,16 种语言全部覆盖。模组里的美术都是游戏原版画风。设置页有「反馈」,可以直接写给我们。
详情图片
条目信息
- 所属游戏
- 杀戮尖塔 2 (Slay the Spire 2)
- 创意工坊 ID
- 3829839816
- 文件名
- 3829839816.bin
- 文件大小
- 20.5 MB
- 最后更新
- 2026/10/30
- 内容版本
- v1793318020-96e7c7989d16ee61
- 作者与来源
- 由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。
