模组简介
Spire Rewind is a save checkpoint and undo mod for Slay the Spire 2. It keeps a checkpoint every time the game saves your single-player run, so you can rewind to an earlier floor from the pause menu or the main menu. Use it to retry a fight, recover from a misclick or save scum without copying files by hand. It also logs the choices of every floor and the decision points of every fight, and exports the whole run as one offline HTML replay that opens in any browser. 回溯存檔:每次遊戲存檔時自動建立檢查點,可以退回之前的樓層重打,也能把整局匯出成 HTML 回放。 Minimum game version 0.107.1, tested only on v0.107.1, singleplayer only. On a newer game version the mod may or may not load; if it loads, the Rewind dialog shows a notice. A checkpoint taken on a different game version is never restored. Read this before you rely on it • A rewind rewrites the active run save . The mod saves a recovery checkpoint first, refuses to rewind when the local and Steam Cloud copies differ, and tries to put the original save back if loading fails. It was tested with Steam Cloud sync, offline mode and Steam Cloud turned off on one machine; backing up your save folder before using it on a run you care about is still a good idea. If a rewind fails and the dialog names a backup id, the README in the mod folder explains how to put that checkpoint back by hand with the game closed. • Progress, unlocks, statistics, achievements and run history are not rewound. The mod never touches those files, and a replayed fight can count again in the statistics. • Checkpoints follow the game's own save points (entering and finishing a room), not every turn. Install • Subscribe and start the game. The first time the game finds a new mod it asks whether to load mods; allow it. • Install it once only: do not also put a copy in the game's mods folder. With the same mod in both places the game loads only one of them. • Modded play uses a separate set of save files. Your unmodded saves and progress are not touched. • To turn it off for a while, disable it in the Modding tab of the game's settings, or start the game with -nomods . • To remove it, unsubscribe. Checkpoints and exports stay in the profile's rewind folder (under modded/profileN in the game's save location); delete that folder too if you want them gone. Use • In the pause menu, or in the main menu while a run can be continued, choose Rewind . Each row is one checkpoint: act, floor, room, HP, gold, deck size and time. Pick one, read the warning, confirm. • Entering room is the save taken before the room starts; use it to replay a fight. Room completed loads with the room already finished. • Rewind settings in the same dialog: checkpoints on or off, how many recent runs to keep, whether rewound runs are marked in the mod's own records, and the interface language (follows the game, or Traditional Chinese, Simplified Chinese, English). • Export this run replay writes one HTML file to the profile's rewind/exports folder. Local data Checkpoints, choice logs, combat archives and exports are stored only on this computer, in the current profile's rewind folder. They are not synced to Steam Cloud. The mod has no telemetry and no network service of its own. A rewind writes the run save through the game's own save system, which Steam Cloud may sync like any other save. Compatibility Works alongside Spire Link ; both were tested together on v0.107.1. No other mod is required. Daily runs, multiplayer and ended runs are not supported. For developers Source code, data formats and release zips: github.com/PingChunChung/spire-rewind Spire Rewind is a fan-made mod and is not affiliated with or endorsed by Mega Crit. MIT license. Made by PingChunChung .
详情图片
条目信息
- 所属游戏
- 杀戮尖塔 2 (Slay the Spire 2)
- 创意工坊 ID
- 3836024192
- 文件名
- 3836024192.bin
- 文件大小
- 280.9 KB
- 最后更新
- 2026/11/08
- 内容版本
- v1794139450-220ad6979af4815a
- 作者与来源
- 由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。
