模组简介
Retroactively apply Vulnerable (and similar effects) when they land after damage, so the order you and your teammates play cards in stops mattering. Built for multiplayer co-op. Developed with AI assistance. HOW IT WORKS When one of the cards below lands on an enemy, the attacks already dealt to that enemy earlier this turn are updated as if the card had been played first. Only the missing effect is applied. Nothing is replayed, so no card, relic or power triggers a second time. - Vulnerable: earlier hits are boosted by the Vulnerable multiplier. Enemy Block is re-simulated across the whole sequence of hits, so a boosted hit that eats more Block correctly changes how much of the later hits gets through. Fisticuffs also gains the extra Block. - Debilitate: makes Vulnerable stronger (x1.5 becomes x2.0). Hits that already received Vulnerable are upgraded by the difference, whichever card was played first. The Debilitate card's own hit is not boosted by its own debuff. - Underworld: when played after teammates attacked, their earlier hits grant Doom as if Underworld had been active. Stacking Underworld, or a later boost raising a hit's damage, tops the Doom up by the difference. - Concoct: when played on a teammate after they attacked, each of their earlier hits that got past Block pays out Poison. Stacking tops it up, and a hit that was fully blocked pays out if a later boost makes it break through. Nothing is ever granted twice: each hit keeps a record of what it has already earned. Only enemies are affected, and only hits from the current player turn. MULTIPLAYER Every player in the lobby needs this mod at the same version. Modded runs use a separate save profile; the game copies your saves over on your first modded launch. COMPATIBILITY AND TESTING Built for Slay the Spire 2 v0.113.0 (public beta). Vulnerable, Underworld and Concoct have been checked in real multiplayer runs, with matching results on every player's machine. Debilitate has so far only been tested in single player. KNOWN LIMITS - Do not apply Flanking from the dev console ("power FLANKING_POWER"). It crashes the base game. Play the card instead. - Retroactive effects show no damage number and appear after the usual animation delay. - An enemy's damage cap (Intangible) and HP-loss tweaks (such as The Boot) are not re-evaluated for boosted hits. Fisticuffs' extra Block ignores Frail and Dexterity. - Card-specific conditional effects (for example Dismantle's second hit) are not recreated. - Hit history is kept in memory only: after saving and reloading mid-combat, earlier hits from that turn are forgotten.
详情图片
条目信息
- 所属游戏
- 杀戮尖塔 2 (Slay the Spire 2)
- 创意工坊 ID
- 3838157024
- 文件名
- 3838157024.bin
- 文件大小
- 47.1 KB
- 最后更新
- 2026/11/14
- 内容版本
- v1794625502-098ff159cb2951f0
- 作者与来源
- 由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。
