更好的对对碰 预览图

杀戮尖塔 (Slay the Spire)

更好的对对碰

eventsqolEnglishSimplified Chinese

最后更新 2021/10/03文件 479.7 KBID 2085989942

模组简介

更好的对对碰 本mod旨在重新设计事件“对对碰!”,让它对玩家来说更有用和好玩。 效果 重做之后的事件“对对碰!+”现在更能浓缩和鼓励此事件的3个核心主题——记忆,发现和配对。 此事件的核心配对部分经过重做,以使奖池中不再提供有诅咒,这样能拿到的所有奖励都是正面结果。作为补偿,玩家在玩游戏前需要支付一笔固定的小费。此外,原事件中配对得到的是具体的卡牌,而新事件中配对是基于卡牌的稀有度,玩家每配对成功一次,在游戏的最后就可以有一次从该稀有度的卡牌中3选1的机会。 还有,跟原来进入事件自动就进入配对游戏相比,现在玩家在玩游戏之前首先会被呈现一套选项。这些选项提供了几个不同的尝试配对次数供玩家选择,尝试次数越少,配对成功时得到的奖励越丰厚。 并且,你如果是真命天子,甚至还可能得到一点额外的惊喜!;) 最后,为了那些想拥有接近基础游戏体验的玩家着想,本mod包含了一个设置选项,可以让玩家移除额外的两个尝试次数选项,仅仅保留5次配对和标准奖励这一基本选项,不过“对对碰+”提供的重做后的小游戏系统仍然沿用。 设计目标 The base event is unique in that it offers a very different gameplay experience from the rest of the game, mixing memorization with matching and gambling. The event in its existing state, however, does not function very well at its goal. By default, the card options have even less diversity than a standard combat card reward due to only offering a single option from a tier instead of a choice of three. This creates a situation where the vast majority of the time, there will be no useful cards offered. The player also automatically gains the card upon matching it, with no option to decline. What this means is that most of the time the player will just match the first two non-matching cards all 5 times in order to avoid adding filler cards to their deck. There is also an additional problem in that the player has a small chance of accidentally matching the first two cards that they reveal and adding a card they probably don't want (or possibly even a curse) without any choice or decision making. What these issues boil down to is a situation where the game itself is fun, but the rewards are very rarely positive, and often negative, so the player is instead incentivized to play as little of the game as possible. As a solution, "A Better Match" seeks to alleviate these issues while also staying true to the core themes of the event. As mentioned earlier, the core themes identified were Memorization, Discovery, and Matching. Memorization refers to the central idea of the event wherein the entire event is based around remembering where cards are in order to find pairs. Discovery refers to the notion of reveal cards and finding out what was beneath that card. Matching is the most obvious, and refers to the small victory feeling of successfully finding a pair of cards. In order to redesign the event in a way that stays true to those three aspects, while also alleviating the issues present, "A Better Match" reimagines the event by removing the curse cards from the pool, and transitioning the single card rewards into an optional choice of three cards. This means that the player no longer has to worry about matching negative rewards, and will always be incentivized to at least play the minigame, even if they aren't able to make use of the rewards. This also deals with the issue of the player accidentally matching the first two cards that they blindly picked and through no fault of their own adding a useless card to their deck that they now have to find time to remove later on. Lastly, this change creates a situation where the better the player is at the matching game, the better their pool of reward options will be, thus rewarding skilled play and strong memory while still keeping the gambling nature of the event. In order to offset the removal of the curses from the card pool, an upfront gold cost was added (that increases above Asc 15) so that the gameplay power balance of the event remains similar. The player might still not find any useful cards, but they will never be forced to take a bad card, and they are always incentivized to play the minigame. The rewards are still dependent on the player's ability to memorize card locations and find matches, and the thrill of discovering what's under each card has been exacerbated due to only positive cards being discoverable. These changes all combine to create a similarly balanced event that incentives the player to actually play the fun and unique minigame. But why stop there? What kind of gambling den doesn't allow the player to opt for better rewards with a higher risk? In the theme of risk versus reward, and to increase the player decision making space, "A Better Match" adds two more variants of the matching game to choose from. The player can choose the default game with 5 matches and collect their rewards as normal, but now the player can also opt to increase their rewards, at the cost of lowering their chances of success. The second option gives the player only 3 matches, but will upgrade any rewards found. With fewer matches, the likelihood of finding a match decreases, but getting a free upgrade, or even two if the player is lucky, can be quite enticing. And lastly, the third option presents the player with the classic all in, double or nothing option. They will be given just one match, but if they managed to get a match, their reward will be upgraded, and tripled! This means that if the player matches a pair of uncommon cards, they will be given three sets of upgraded uncommon cards to look at in their rewards. 致谢 希望你能在这个mod的加持下玩得愉快,任何反馈我都欢迎。 感谢旅渚Lastcel的简体中文翻译。 如果你觉得这个mod不错,也可以考虑看看我的其他一些mod: 更好的讯息 更好的感知石 更好的全知头骨 更好的遗忘祭坛 更好的第三选择 更好的实验室

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条目信息

所属游戏
杀戮尖塔 (Slay the Spire)
创意工坊 ID
2085989942
文件名
2085989942.bin
文件大小
479.7 KB
最后更新
2021/10/03
内容版本
v1633240549-4dfcbaf24b5f3d52
作者与来源
由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。