模组简介
Your trainer Tristina is kind, resourceful, and capable despite her loud mouth - she trained with you as a Kubfu and still trains with you today. If she's left any of you on their own like this, something is very wrong. No matter how many times you wake up at the bottom again, you'll keep searching the spire until everyone's back together. She's got the brute strength to throw you around every now and then combined with the sense to run away if she has to, so she and anyone with her should be safe...but you still can't help but worry about everyone. Mechanics Draw Urshifu only draws 3 cards each turn. Types You and enemies have Types . The damage you deal and take is modified based on those types, including the full 18-type matchup chart ! Enemies have their types assigned randomly when they enter combat - Elites and Bosses gain two types instead of just one. You can play Terastallize once each combat to change your type for the rest of that combat. You can click the pokeball icon during the game to display the type chart if you're unsure of any type matchups. Attackers are down the left, defenders are across the top. Moves The bulk of Urshifu's combat ability is focused into Moves . You can have up to 4, and can play each move once per turn by clicking its button. These moves have Limited PP that's lost on each use. When a Move's PP hits 0, attempting to use the move will use Struggle instead. PP is restored either when Resting to restore HP at a Rest Site, or when changing acts after a boss. Moves choose specific targets listed on the card - the front enemy is the closest to the left side of the screen, and the back enemy is the closest to the right side of the screen. STAB Each Move has its own Type. While these don't interact with the enemy's types in any way, they determine STAB : a Move with the same Type as you will have its damage and block increase by 25%, as well as its Magic Number increased by 1. Each point of PP can go that little bit farther! Items Most of Urshifu's non-move cards are Fleeting, forcing you to decide when you want to use them to brace up your Move pool. They're the only cards Urshifu can generate during combat through things like Skill Potions, giving you more reliable but less innately impactful cards. Critical Hits Critical Hits can be gained from certain moves or items, causing your next attack to trigger the Critical effect of any attacks played. Critical Hits are consumed by any attacks, so choose the order carefully! Statuses The Statuses are Burned, Poisoned, and Paralyzed. While any character has one, they can't gain another one. Certain moves care about the statuses you or an enemy have. Burned reduces up to a set amount of outgoing attack damage during the owner's turn, and deals any remaining Burned as damage to the owner at the end of the turn. Poisoned applies 2 Poison to its owner every turn. If it becomes Badly Poisoned, the amount increases by 1 each turn. It can't stack with itself like the other two. Paralyzed causes ANY damage against its owner to give the source Block up to the damage dealt. Held Items Held Items are powers you can only equip one of at a time. When you use a new one, the last one returns to your draw pile even if it's the same kind you already have. TMs TMS and HMs are cards that will add a move to your Master Deck when played, allowing you to gain new moves during combat. TMs are single-use, while HMs can be used any number of times. You can't learn a move you already know, and you can't find TMs/HMs you already have! Content Currently, Urshifu includes 127 total playable cards and 7 relics! Draft Many of your cards can flex across multiple different styles of play, but their limited use means adaptation is key! Whether it be your types or your gameplan, a little open-mindedness can drastically change your situation! Disclaimer I do not own or claim ownership of or rights to the intellectual property, copyrights, or trademarks of Gamefreak, Pokemon, or Nintendo in any way, shape, or form. It is a property produced, owned, and published by them. Credit to Pokemondb.net for the specific chart I referenced to create the Type Chart! Release 1.0! Tell me about anything you've got feedback for, I'm all ears! To-Do: Mark cards generated during combat with a 'Not Owned' icon. More balance passes than two cars on tightropes.
条目信息
- 所属游戏
- 杀戮尖塔 (Slay the Spire)
- 创意工坊 ID
- 3153557766
- 文件名
- 3153557766.bin
- 文件大小
- 55.6 MB
- 最后更新
- 2024/02/09
- 内容版本
- v1707492193-5e41361f7e7ffd15
- 作者与来源
- 由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。
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