Gadget Mod 预览图

杀戮尖塔 (Slay the Spire)

Gadget Mod

模组简介

A prototype of a character gimmick for a Dicey Dungeons mod. Scrap a card after each combat to make a powerful gadget....maybe don't scrap a curse though. ------------------------------------------------ Gadget is a challenge (or gimmick) relic that (in general) lets you play a card for free at the start of every turn. However, you are forced to create a new gadget at the end of each combat, destroying the card in the process. This massively changes the way you approach deck building. It encourages you to take some amount of bloat just so your valuable cards don't end up getting destroyed. If forces you to build redundancy into your deck, since you can't guarantee that any card will make it to the end of your run. ------------------------------------------------ Options: IsEnabled: Turn off all mod features. IsDoubleRubble: Good news, you get two gadgets. Bad news, you're scrapping twice as many cards. For people who think one removal is too easy. DisableGadgetPreviews: Turns off Gadget Previews in the Scrap Screen. Just in case me hacking them in broke something in another mod. ------------------------------------------------ Rules for Gadget Creation: Since this was a prototype, I didn't want to write out a specific gadget for every single card in Slay the Spire, so I wrote some general rules and then added exceptions to those rules for cards where those rules made no sense. Hovering over a card will show exactly what the gadget will be for any given card, so these don't need to be memorized. A Gadget Card defaults to playing at the start of each turn with the following exceptions 1. Curses (due to being unplayable) apply a special debuff to the player each turn (based on Curse from Dicey Dungeons). It's incredibly rude, frustrating, a little unfair, and I will not be changing it 2. X Cost Cards are played at the end of the turn using your remaining energy 3. Cards that scale off your current block (such as Entrench and Body Slam) play at the end of your turn. 3. Cards that end your turn (such as Conclude) are played at the end of your turn 4. Power Cards are only played on the first turn of combat 5. Cards that exhaust are only played on the first two turns of combat 6. Tactician and Reflex trigger their abilities the first time a card is discarded each turn 7. Deus Ex Machina Triggers at the start of Combat 8. Vault triggers at the end of the first turn ------------------------------------------------ Background: Gadget is a challenge run based off The Inventor from Dicey Dungeons. If you haven't played Dicey Dungeons 1. Go play it. It's worth the money for the soundtrack alone, but the game is also really fun 2. Inventor's gimmick is that she has a gadget, a powerful piece of equipment that she can activate every turn without using any dice (read energy). However, the gadget only lasts one fight, and she has to destroy a piece of equipment to create a new gadget. This means that unlike other characters (who find something to build into and stick with it), the Inventor is forced to be constantly evolving her build from fight to fight. This is the opposite of how most Spire Characters work. Spire characters generally struggle to keep cards out of their deck, not to keep cards in their deck, so it seemed really interesting to try and design a character who has too much card removal, to the point of being a detriment. I've been mulling over this idea for a few months, when Frost Prime did a mystery mod stream. I figured this would make a pretty fun run so I decided to prototype this out and turn it into a gimmick relic. Feel free to try it out and let me know what you think. I won't be making many changes to this mod for a while, but I will be considering them as I actually design the Inventor as a playable character.

条目信息

所属游戏
杀戮尖塔 (Slay the Spire)
创意工坊 ID
3631319870
文件名
3631319870.bin
文件大小
2.1 MB
最后更新
2025/12/31
内容版本
v1767163861-b3ca12ffcb58d1d8
作者与来源
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