模组简介
The Slay the Spire Deltarune experience This character aims to bring the fullest Deltarune experience to the spire, introducing several mechanics and cards with complex mechanics rooted withing the lore of Deltarune and its characters, this mod includes: • Over 100 cards • Over 20 relics • Special Mechanics Kris, the cage Kris as a character is a High-Sustain flexible character with a bit of a weaker early game, but the potential to make a build around several gimmicks, including combo cycles, raw stat checks, or pure chaos! Their cards include Asymmetrical Scaling with your stats and special resources, as well as in-combat healing and %Percentage based values, many cards incorporate special perks and synergies upon upgrading rather than just higher stats, making the decision of which cards to upgrade feel more relevant as many cards gain entirely new properties upon upgrade Character Synergies Certain cards themed after specific characters gain special properties when played alongside cards of character who have a relation in the lore, these interactions require both character cards to be in your hand at the same time, they will glow to let you know that the interaction is happening, and whoever is played first will have an effect that consumes the interaction • Susie cards will gain a bit of Regen when played while Ralsei is in hand • Susie cards will be temporarily upgraded for the rest of the combat when played while Gerson is in hand, or permanently if it's The Hammer Of Justice • Noelle and Susie cards will grant 1 vulnerable and 2 light when played together, regardless of who was played first • Berdly will discard Noelle cards if played first, granting 1 vulnerable and adding a Gamer Rizz to your Discard Pile • Spamton and Tenna can not be played together. whoever is played first will invalidate the other, if more than 5 cards were affected by this, begin a Mini Quest for the rest of the combat to achieve your ultimate form based on who you chose (requires having multiple cards of the opposite) • The Flowers will grant you the Omega form if you have them all in your deck, playing each different flower in the same combat will make your next use of a Flowery card grant you the Hope Blosom power, which grants you the powerful Omega Flowery form upon dropping on low health, or alternatively you can enter Omega Form right away if all of the flowers are on your hand at the same time and playing a Flowery card Light vs Darkness Throughout your run, your decisions and card choices will affect your Soul relic, giving you either darkness, or light, they cannot coexist at the same time, gaining Darkness will remove Light from your soul, and gaining Light will cleanse Darkness Both offer different playstyles, with light being a defensive safe option that awards you with more flexible resources for combat, and darkness makes you more vulnerable but rewards you with dangerous power. Light • For every 2 points of Light, gain 1% damage reduction • For every 10 points of Light, draw One additional card at the start of your turn • For every 15 points of Light, gain 1 Extra energy and Dexterity at the start of your turn. Darkness • When your darkness count is above 1, gain a special dark Power, Defiance • Gain 40% of your Darkness as Lifesteal • For every 2 points of Darkness, start your turn with 1 additional stack of Defiance • Your max health is removed by 1 for every point of Darkness. • For every 5 points of Darkness, start your turn with 1 Strength • For every 10 points of Darkness, start your turn with 1 Constricted Defiance This power is exclusive to Darkness. while this power is active, you Can't gain block at all, your block is converted into Defiance stacks (Up to a cap of 15 stacks per instance), you cannot gain other Powers either, playing power cards and gaining other powers are also converted into Defiance stacks, this power has a maximum of 35 stacks, upon reaching this amount, you are healed for 15 hp, and you cleanse your Constricted stacks, lose 90% Defiance stacks at the start of your turn. Dark Damage • Deal 0.5% of the enemy's max hp on every attack per Stack of Defiance • Deal 0.5% of the enemy's missing hp on every attack per Stack of Defiance Death's Dance While Defiance is active, 50% of the damage you receive is not taken as direct damage, instead, it's applied as Constricted stacks, dealing damage at the end of your turn, giving you an opportunity to reach 35 stacks and cleanse this damage, or sustain through lifesteal, since you can't gain any block. Flowers don't like Darkness Flower cards will NOT gain strength benefits while darkness is active. Flowery cards remove 1 darkness when played, and you cannot use the Omega Flowery form while having darkness or gaining darkness. Titan Spawns The moment your darkness count is above 1, a ramping chance to spawn an additional enemy (The TITAN SPAWN) will appear, increasing the chance for every floor you climb while having darkness, this enemy is very dangerous, but they become weaker and more fragile the more darkness you have, lingering at low darkness levels is not recommended, for these will likely end your run if you don't make a decision on whether to increase your darkness and dive deeper or to step back into the light. Feel free to share any feedback of this mod in the comments or through Direct Message, my discord user is dasby
详情图片
条目信息
- 所属游戏
- 杀戮尖塔 (Slay the Spire)
- 创意工坊 ID
- 3793132689
- 文件名
- 3793132689.bin
- 文件大小
- 58.0 MB
- 最后更新
- 2026/08/31
- 内容版本
- v1788130489-dc481d1e5f73e22d
- 作者与来源
- 由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。
