楼层回溯 / Floor Rewind 预览图

杀戮尖塔 (Slay the Spire)

楼层回溯 / Floor Rewind

tool

最后更新 2026/10/15文件 65.3 KBID 3820227857

模组简介

楼层回溯 / Floor Rewind 0.2.2 中文说明 为《杀戮尖塔》一代提供局内阶段回溯。当前对局按 Esc,暂停菜单底部有两个按钮;恢复后可正常保存、退出和继续。 • 重开本层 :恢复当前阶段开头。战斗中回到本层开战时;领奖界面回到本场战后未领奖励,已领取的本场奖励也会撤销。 保留原奖励,不重新抽取。 • 回到上一层 :回退一个历史节点。例如连续回退: B 层战斗 → A 层战后未领奖励 → A 层战斗开头 。停在 A 层领奖阶段时,“重开本层”仍恢复 A 层未领奖励;“回到上一层”才回到开战时。 按钮名称沿用“楼层”,实际单位是阶段节点,不一定改变楼层编号。每张牌、每次领奖和每笔消费不会分别建节点;回溯后继续游玩会建立新分支。 安装与使用 订阅并启用 ModTheSpire 、 BaseMod 和本模组,以“使用模组游玩 / Play With Mods”启动。 BaseMod 基础修复(fixes)必须开启。 Run Resumer 为可选项,无须更改其练习模式设置;Quick Restart、Undo the Spire、Save State Mod 也不是必需依赖。 进入新楼层后开始记录,战斗胜利时增加未领奖励节点;安装前的楼层和 Run Resumer 历史不会补录。等待动作与楼层切换结算完成再使用,灰色按钮可悬停查看原因。 按钮、提示和错误自动跟随游戏语言:简体/繁体中文设置使用中文,其他语言使用英文。 英文按钮为 Restart Stage / Previous Stage。 一致性与存档 保存原生/BaseMod 自定义存档和额外逻辑状态,包括 13 路精确 RNG;战后重建会校验原奖励及发奖后的 RNG,避免重复消耗随机数。一致性要求 同一检查点、相同游戏和模组版本及配置、相同操作顺序 。改变操作可能改变后续结果。动画粒子不要求逐像素一致;平台成就、永久解锁和外部记录属于局外状态。内容模组未序列化的私有状态或独立 RNG 需单独适配,不能保证任意组合。 检查点独立保存在游戏目录 floorrewind/checkpoints/。恢复前备份 autosave,房间和奖励校验成功后才提交正常 autosave;严格恢复失败时停止该次游戏并保留原 autosave。 升级会改变指纹,旧检查点不会沿用 (含 0.2.1 → 0.2.2)。正常 autosave 可以继续;进入新楼层重新记录。不要用旧备份覆盖后来打出的进度。 English description Floor Rewind provides in-run stage rewind for Slay the Spire 1 . Press Esc during a run to find two buttons at the bottom of the pause menu. Restored runs support normal saving, quitting and continuing. • Restart Stage / 重开本层: during combat, return to this floor's battle entrance. On the reward screen, return to the original post-combat, unclaimed-reward stage, undoing rewards already claimed from that fight. The original rewards are restored, not rerolled. • Previous Stage / 回到上一层: move back one checkpoint. Repeated use gives B battle → A unclaimed rewards → A battle entrance . While at A's reward stage, Restart stays at A's unclaimed rewards; Previous returns to A's battle entrance. The Chinese button names retain the word “floor”, but checkpoints represent stages and may share a floor number. Individual cards played, rewards claimed and shop purchases do not create separate checkpoints. Continuing after a rewind creates a new branch. Installation and first use Subscribe to and enable ModTheSpire, BaseMod and this mod, then launch with “Play With Mods”. BaseMod fixes must remain enabled. Run Resumer is optional and its practice-mode setting need not be changed. Quick Restart, Undo the Spire and Save State Mod are also not required. Recording starts on the next entered floor; victory adds an unclaimed-reward checkpoint. Earlier floors and Run Resumer history are not imported. Wait for actions and room transitions to finish before rewinding; hover a disabled button for the reason. Labels, tooltips and errors follow the game language: Chinese for ZHS/ZHT, English for all other languages. Consistency, saves and updates Checkpoints preserve native/BaseMod custom save data, extra logical state and 13 exact RNG streams. Reward reconstruction verifies the original rewards and post-reward RNG state to avoid consuming randomness twice. Exact logical replay requires the same checkpoint, game/mod versions, configuration and action order . Different actions may change later results. Animation/particle pixels, platform achievements, permanent unlocks and external records are outside this scope. Content mods with unsaved private state or independent RNGs require adaptation; arbitrary mod combinations are not guaranteed. Files are stored separately in floorrewind/checkpoints/ under the game directory. The original autosave is backed up before rewind; normal autosave is committed only after room and reward verification. A strict restoration failure stops that game session and retains the original autosave. Updates change fingerprints and invalidate older checkpoints , including 0.2.1 → 0.2.2. Normal autosaves can continue; enter a new floor to record new checkpoints. Do not overwrite newer progress with an older backup. 参考与致谢 / Shared credits and links Floor Rewind 独立实现。以下为设计或机制核对参考;BaseMod 与 ModTheSpire 同时是必需运行组件。引用不表示原作者参与、授权或背书,本包不附带其源码或 JAR。 Independent implementation. The projects below informed design or mechanism review; BaseMod and ModTheSpire are also required runtime components. References imply no collaboration, authorization or endorsement. Their source and JARs are not bundled. • Run Resumer — Alchyr :逐层存档与加载/保存机制 / per-floor save and load/save review. Workshop • STSStateSaver / Save State Mod — boardengineer :状态范围与存读档参考 / state scope and save/load review. • Quick Restart Buttons — (Gk) Erasels :立即重载流程 / immediate reload review. Quick Restart Modified — Waterleaf :相关项目 / related project. • Undo the Spire — filippobaroni / Workshop: Delfad0r :撤销历史清理与兼容核对 / undo-history cleanup and compatibility review. • BaseMod contributors ; ModTheSpire — kiooeht and contributors :运行基础与存档接口 / runtime foundations and save interfaces.

详情图片

条目信息

所属游戏
杀戮尖塔 (Slay the Spire)
创意工坊 ID
3820227857
文件名
3820227857.bin
文件大小
65.3 KB
最后更新
2026/10/15
内容版本
v1792073537-13671a87831cceab
作者与来源
由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。