模组简介
Makes Save and Quit resume the run exactly as it would have continued, fixing four vanilla cases where a reload produces a state the live game could not have produced: 1. An Unknown (?) room entered from a Merchant could become another Merchant after a reload (the load path has no previous room to check). Fixed using the saved floor path. 2. Shrine events (Upgrade Shrine, Transmogrifier, Golden Shrine, Purifier, Match and Keep, Wheel of Change) could repeat within an act after a reload because the shrine list was never saved. It is now saved. 3. Reloading on the reward screen of an event-triggered fight replayed the room-type roll from the wrong RNG position and could put you in a different room type, shifting the act's fight order. 4. Reloading on any reward screen after an Unknown earlier in the act rewound the accumulated Unknown-room odds, and double-counted Tiny Chest after an Unknown fight. Changes nothing in a run that is never reloaded. Save-scumming is not affected either way; this is for people who save and quit to actually come back later. Requires BaseMod. Safe to add mid-run (the shrine fix starts working from the next save).
详情图片
条目信息
- 所属游戏
- 杀戮尖塔 (Slay the Spire)
- 创意工坊 ID
- 3820354980
- 文件名
- 3820354980.bin
- 文件大小
- 7.2 KB
- 最后更新
- 2026/10/16
- 内容版本
- v1792087320-af239e0caae4fd8c
- 作者与来源
- 由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。
